| 1 |
Gymnastics |
|
12/12 |
1 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 2 |
- Claude Opus 5.5 (#1) Extreme strength, flexibility, precision; tiny margin for error, early specialization required.
- GPT-6.1 Sol (#1) Extraordinary strength, flexibility, precision, aerial awareness, and unforgiving execution across multiple apparatuses.
- Gemini 4 Argon (#1) Demands extreme strength, flexibility, spatial awareness, and fearless precision from a very young age.
- DeepSeek V4 Pro (#1) Insane strength, flexibility, precision; slightest error ruins everything.
- GLM-5.3 (#1) Elite-level physical demands with tiny margin for error; starts in childhood.
- Grok 4.7 (#1) Tiny margins, extreme strength, and multi-skill precision.
- Muse Wonder (#1) Extreme strength, flexibility, technique, and precision across multiple apparatus.
- Kimi K3 (#1) Extreme difficulty, tiny error margins, peak-by-teens, brutal injury risk.
- Mistral Large 4 (#1) Requires extreme strength, flexibility, and years of technical precision.
- Qwen 3.8 Max (#2) Requires peak strength, flexibility, spatial awareness, and fearlessness across many apparatus.
- MiniMax M3 (#2) Requires near-perfect physical execution of extreme skills from a young age
- Nemotron 3 Ultra (#2) Requires strength, flexibility, precision, artistry from young age
|
| 2 |
Figure skating |
|
12/12 |
3 | 5 | 6 | 1 | 2 | 2 | 2 | 2 | 2 | 1 | 2 | 3 |
- Qwen 3.8 Max (#1) Combines extreme risk, artistry, and physics-defying rotational technique with zero margin.
- MiniMax M3 (#1) Combines gymnastics-level precision with artistic demands and unforgiving judging
- DeepSeek V4 Pro (#2) Artistic plus explosive jumps on ice; brutal on body and mind.
- GLM-5.3 (#2) Combines extreme athleticism, artistry, and unforgiving technical precision on ice.
- Grok 4.7 (#2) Aerial rotations on ice plus artistry under pressure.
- Muse Wonder (#2) Elite jumps and spins on ice plus artistry and balance.
- Kimi K3 (#2) Combines athletic power with artistry; quads demand decade-plus of daily work.
- Mistral Large 4 (#2) Combines athletic power with artistic grace at millisecond timing.
- Claude Opus 5.5 (#3) Jumps demand artistry plus athleticism on an unforgiving surface.
- Nemotron 3 Ultra (#3) Technical precision, artistry, jumps on ice, immense repetition
- GPT-6.1 Sol (#5) Combines intricate skating, explosive jumps, precise landings, artistry, and exceptionally narrow error margins.
- Gemini 4 Argon (#6) Requires launching into multi-rotation jumps and landing on a tiny blade with artistic grace.
|
| 3 |
Boxing |
|
12/12 |
2 | 2 | 2 | 4 | 3 | 3 | 3 | 3 | 4 | 3 | 3 | 1 |
- Nemotron 3 Ultra (#1) Extreme physical/mental demands, no teammates, high injury risk
- Claude Opus 5.5 (#2) Skill, conditioning, and composure while someone actively tries to hurt you.
- GPT-6.1 Sol (#2) Demands technical mastery, conditioning, tactical adaptation, and composure while an opponent actively inflicts damage.
- Gemini 4 Argon (#2) Combines peak cardiovascular conditioning, lightning reflexes, tactical brilliance, and the ability to absorb punishment.
- DeepSeek V4 Pro (#3) Punishing combat sport; split-second reads under constant physical threat.
- GLM-5.3 (#3) Physical toughness, reaction speed, and tactical depth under direct combat pressure.
- Grok 4.7 (#3) Timing and tactics while absorbing live punishment.
- Muse Wonder (#3) Technique, reaction, endurance, and mastery under direct physical punishment.
- MiniMax M3 (#3) Mastery of complex offense and defense against resisting opponent at high speed
- Mistral Large 4 (#3) Demands elite fitness, reflexes, and taking repeated concussive trauma.
- Qwen 3.8 Max (#4) Punishes mistakes physically; demands elite conditioning, timing, and courage.
- Kimi K3 (#4) Requires technique, toughness, and split-second reads while being hurt.
|
| 4 |
Ice hockey |
|
12/12 |
4 | 4 | 3 | 3 | 5 | 4 | 5 | 4 | 6 | 9 | 4 | 5 |
- Gemini 4 Argon (#3) Requires high-speed skating on thin blades while managing stickhandling, strategy, and brutal physical contact.
- Qwen 3.8 Max (#3) All skills executed at speed on thin blades with heavy contact.
- Claude Opus 5.5 (#4) Skating, stick skills, physicality, and split-second decisions combined at speed.
- GPT-6.1 Sol (#4) Elite skating and puck control must coexist with rapid decisions, physical contact, and team tactics.
- GLM-5.3 (#4) Skating skill plus puck handling, speed, and physicality simultaneously.
- Muse Wonder (#4) Elite skating, stick skills, speed, contact, and split-second teamwork.
- Mistral Large 4 (#4) Skating plus puck skills at high speed in a collision sport.
- DeepSeek V4 Pro (#5) High-speed skating plus puck handling and physical contact all at once.
- Grok 4.7 (#5) Skating, stick skill, contact, and systems at speed.
- Nemotron 3 Ultra (#5) Skating mastery plus stickhandling, hitting, high-speed decisions
- Kimi K3 (#6) Skating itself takes years before adding stick skills at full speed.
- MiniMax M3 (#9) Mastery of skating, puck handling, and fast team play is highly demanding
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| 5 |
Tennis |
|
12/12 |
6 | 3 | 5 | 7 | 4 | 8 | 6 | 5 | 5 | 4 | 8 | 7 |
- GPT-6.1 Sol (#3) Requires comprehensive stroke mastery, explosive movement, endurance, and independent tactical problem-solving under relentless pressure.
- DeepSeek V4 Pro (#4) Relentless technical nuance; serve, spin, footwork must all be world-class.
- MiniMax M3 (#4) Years of technical refinement needed; elite precision under solo pressure
- Gemini 4 Argon (#5) Relentless individual sprinting, complex biomechanical strokes, and intense mental fortitude over hours of play.
- Muse Wonder (#5) All-court technique, footwork, power, endurance, and solo problem-solving.
- Kimi K3 (#5) Technical strokes plus solo mental warfare across five-hour matches.
- Claude Opus 5.5 (#6) Solo pressure, technical complexity, and huge global competition depth.
- Grok 4.7 (#6) Full-body technique, endurance, and solo decision pressure.
- Qwen 3.8 Max (#7) Solo sport demanding total-court movement, power, and relentless mental resilience.
- Nemotron 3 Ultra (#7) Solo pressure, all-court skills, mental toughness, year-round grind
- GLM-5.3 (#8) Highly technical and physically demanding both physically and mentally.
- Mistral Large 4 (#8) Intense individual endurance, technique, and mental toughness needed.
|
| 6 |
Water polo |
|
12/12 |
8 | 9 | 4 | 5 | 8 | 5 | 8 | 6 | 9 | 5 | 5 | 4 |
- Gemini 4 Argon (#4) Forces athletes to tread water continuously while wrestling opponents and executing precise high-speed throws.
- Nemotron 3 Ultra (#4) Constant treading, physical contact, ball skills, endurance
- Qwen 3.8 Max (#5) Brutal contact while treading water; rare blend of endurance and skill.
- GLM-5.3 (#5) Relentless endurance, strength, and tactical play while treading water.
- MiniMax M3 (#5) Complex skills executed in water with high-contact team play
- Mistral Large 4 (#5) Treading water endurance plus tactical team play defensively exhausting.
- Muse Wonder (#6) Swimming endurance combined with throwing, wrestling, and tactical play.
- Claude Opus 5.5 (#8) Swimming endurance plus ball skills and grappling, but smaller talent pool.
- DeepSeek V4 Pro (#8) Swimming, passing, shooting while wrestling opponents; no solid footing.
- Grok 4.7 (#8) Swim fitness plus grappling and ball skill in water.
- GPT-6.1 Sol (#9) Integrates relentless swimming, wrestling, ball handling, and tactical awareness without stable footing.
- Kimi K3 (#9) Treading water constantly while handling contact and ball skills.
|
| 7 |
Golf |
|
12/12 |
7 | 7 | 8 | 10 | 7 | 7 | 7 | 11 | 3 | 6 | 12 | 8 |
- Kimi K3 (#3) Infinitely deep skill ceiling; elite consistency under pressure is nearly unattainable.
- MiniMax M3 (#6) Despite difficulty, skills are repetitive and stationary; mastery is incremental
- Claude Opus 5.5 (#7) Mastery of consistency and mental control is brutally elusive.
- GPT-6.1 Sol (#7) Extraordinary precision, repeatable mechanics, varied shotmaking, and mental control must survive changing conditions.
- DeepSeek V4 Pro (#7) Microscopic swing flaws magnify; mental pressure is uniquely isolating.
- GLM-5.3 (#7) Precision, mental discipline, and decades-long grind to master consistency.
- Grok 4.7 (#7) Swing precision and mental control, lower athletic chaos.
- Gemini 4 Argon (#8) Demands microscopic biomechanical consistency and supreme mental control across wildly varying environmental conditions.
- Nemotron 3 Ultra (#8) Mental precision, consistency, but less physical athleticism
- Qwen 3.8 Max (#10) Technically simple motion, psychologically merciless; mastery takes decades.
- Muse Wonder (#11) Immense precision and mental control, though narrower physical demands.
- Mistral Large 4 (#12) Precision sport with immense mental pressure and mechanical difficulty.
|
| 8 |
Surfing |
|
12/12 |
10 | 11 | 9 | 6 | 6 | 6 | 4 | 9 | 8 | 12 | 11 | 6 |
- Grok 4.7 (#4) Unstable ocean conditions make deliberate mastery uniquely hard.
- Qwen 3.8 Max (#6) Uncontrollable variables make consistency nearly impossible to engineer.
- DeepSeek V4 Pro (#6) Mastering ever-changing ocean conditions requires years of wave reading.
- GLM-5.3 (#6) Unpredictable environment requires rare blend of skill, timing, ocean reading.
- Nemotron 3 Ultra (#6) Unpredictable waves, timing, balance, reading ocean conditions
- Kimi K3 (#8) Reading ever-changing oceans adds chaos no court sport has.
- Gemini 4 Argon (#9) Mastering an ever-changing, unpredictable ocean environment requires immense balance, paddling endurance, and wave-reading instincts.
- Muse Wonder (#9) Unpredictable ocean, wave reading, balance, and high-risk maneuvers.
- Claude Opus 5.5 (#10) Unpredictable conditions and reading waves take years to master.
- GPT-6.1 Sol (#11) Mastering unpredictable waves requires balance, timing, ocean knowledge, courage, and adaptable technique.
- Mistral Large 4 (#11) Dependent on ocean conditions, but line choice is most variable factor.
- MiniMax M3 (#12) Demands wave reading and athleticism, but mastery curve is somewhat gentler
|
| 9 |
Baseball |
|
12/12 |
5 | 10 | 7 | 8 | 12 | 10 | 10 | 7 | 7 | 8 | 9 | 12 |
- Claude Opus 5.5 (#5) Hitting elite pitching is arguably the hardest single skill in sport.
- Gemini 4 Argon (#7) Hitting a ninety-five mph spinning sphere with a round bat requires near-superhuman visual reflexes.
- Muse Wonder (#7) Hitting elite pitching demands extraordinary hand-eye coordination and timing.
- Kimi K3 (#7) Hitting elite pitching is arguably the hardest single act in sports.
- Qwen 3.8 Max (#8) Hitting a fastball is the hardest single skill in sport.
- MiniMax M3 (#8) Hitting at elite level is statistically one of the hardest individual tasks
- Mistral Large 4 (#9) Hitting a round ball with round bat at 90+ mph is incredibly hard.
- GPT-6.1 Sol (#10) Elite hitting demands exceptional timing and perception, alongside specialized throwing, fielding, and tactical skills.
- GLM-5.3 (#10) Hitting is extremely hard, but overall positional specialization narrows demands.
- Grok 4.7 (#10) Elite hitting and pitching demand absurd reaction precision.
- DeepSeek V4 Pro (#12) Hitting a 95-mph slider is brutal, but narrower skill set overall.
- Nemotron 3 Ultra (#12) Specialized roles, high failure rate, but less continuous exertion
|
| 10 |
Soccer |
|
12/12 |
9 | 6 | 11 | 12 | 9 | 9 | 9 | 8 | 10 | 7 | 7 | 10 |
- GPT-6.1 Sol (#6) Deep global competition rewards exceptional foot control, spatial intelligence, endurance, and coordinated tactical execution.
- MiniMax M3 (#7) Demands elite touch, endurance, spatial awareness, and tactical sophistication
- Mistral Large 4 (#7) Accessible basics but elite mastery needs endurance and tactical depth.
- Muse Wonder (#8) Elite touch, vision, endurance, and coordination within complex team play.
- Claude Opus 5.5 (#9) Enormous global talent pool; foot skills under pressure are hard.
- DeepSeek V4 Pro (#9) Massive technical range; tactical IQ and elite fitness needed to separate.
- GLM-5.3 (#9) Simple rules but elite mastery of touch, vision, and endurance is rare.
- Grok 4.7 (#9) Foot skill and tactics in the deepest talent pool.
- Kimi K3 (#10) Simple entry but elite mastery of touch, vision, and tactics is vast.
- Nemotron 3 Ultra (#10) 90-min endurance, foot skill, tactical IQ, low scoring margin
- Gemini 4 Argon (#11) Controlling and passing a ball at full sprint using only feet against global competition.
- Qwen 3.8 Max (#12) Simple core actions; elite level depends heavily on physical attributes.
|
| 11 |
Basketball |
|
12/12 |
11 | 8 | 10 | 9 | 11 | 12 | 11 | 10 | 11 | 10 | 6 | 9 |
- Mistral Large 4 (#6) Athletic coordination, skill, and constant split-second decisions required.
- GPT-6.1 Sol (#8) Combines refined ball skills, shooting precision, explosive athleticism, and rapid offensive and defensive reads.
- Qwen 3.8 Max (#9) Complex skills at speed, though height and athleticism partly offset technique.
- Nemotron 3 Ultra (#9) Explosive athleticism, skill, IQ, but specialized roles exist
- Gemini 4 Argon (#10) High-speed court vision, explosive verticality, and shooting precision under heavy defensive pressure.
- Muse Wonder (#10) Shooting, handling, athleticism, and decision-making at extreme pace.
- MiniMax M3 (#10) High athleticism needed but skills scale more naturally with physicality
- Claude Opus 5.5 (#11) Very competitive, but height advantages ease some of the skill demands.
- DeepSeek V4 Pro (#11) Height helps; but skill, IQ, and athleticism still needed at top level.
- Grok 4.7 (#11) High skill and athleticism, more repeatable practice conditions.
- Kimi K3 (#11) Height-dependent; skills are learnable, though elite reads take years.
- GLM-5.3 (#12) Deep skill base, but transferable athleticism helps more than most sports.
|
| 12 |
Swimming |
|
12/12 |
12 | 12 | 12 | 11 | 10 | 11 | 12 | 12 | 12 | 11 | 10 | 11 |
- DeepSeek V4 Pro (#10) Stroke mechanics and hydrodynamics; tiny flaws cost hundredths of seconds.
- Mistral Large 4 (#10) Highly technical but measurable, with fewer external variables.
- Qwen 3.8 Max (#11) Technically precise, grueling training load, but environment fully controlled.
- GLM-5.3 (#11) Technique-driven and grueling, but narrower skill set than field sports.
- MiniMax M3 (#11) Extremely physical but skill is more isolable than ball/combat sports
- Nemotron 3 Ultra (#11) Pure technique/physiology, measurable, fewer variables
- Claude Opus 5.5 (#12) Grueling training, but technique is narrower than in multi-skill sports.
- GPT-6.1 Sol (#12) Elite performance requires immense conditioning and technical efficiency, but relatively constrained movement and tactical variety.
- Gemini 4 Argon (#12) Grueling physical conditioning and hydrodynamic technique, but occurs in a controlled, non-contact lane environment.
- Grok 4.7 (#12) Brutal physiology, but a narrower closed-skill event space.
- Muse Wonder (#12) Technique and endurance are brutal, but movements are comparatively repeatable.
- Kimi K3 (#12) Technique matters hugely but events are repetitive and one-dimensional.
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